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- > W window system has C code for Atari interleaved planar graphics
- > stuff like lines, convex polygons etc. I could post them to the
-
- No polygons are ever drawn in BAD MOOD.
- If nothing has been changed recently, it's all vertical and horizonal lines.
-
- > > Of course the chunky to planar conversion needed if we're going to texture
- > > map will take some time, but on an '040 it shouldn't be too bad.
- >
- > Maybe the non-DSP version could be without textures (As I haven't yet
- > tested BM, I don't know how much better textures look :-)).
-
- IMO we should have an option for running even the normal BAD MOOD without
- texture mapping, or with texture mapping only on the walls.
- The speed difference between 1.32alpha and 1.8alpha is very noticeable, even
- though the latter probably is more optimized.
-
- But, yes, BAD MOOD definitely looks a lot better with textures. :-)
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
-